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Character not moving on slopes

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hey peoples, i am using unity standard asset AI Character Control asset but i am facing some problems with that. Basically the problem is when i am trying my character to move on the slopes it just ignore that and passes the collider even without getting stoped. the codes i am using are listed below : private void FixedUpdate() { if (target != null) { if (current_pos_id < target.Count) { agent.SetDestination(target[current_pos_id].position); } else character.Move(Vector3.zero, false, false); } if (agent.remainingDistance > agent.stoppingDistance) { character.Move(agent.desiredVelocity, false, false); } else { if(character.transform.position.y != target[current_pos_id].position.y) { character.transform.position = new Vector3(character.transform.position.x, target[current_pos_id].position.y, character.transform.position.z); } Debug.Log("character " +character.transform.position); Debug.Log("ideal "+target[current_pos_id].position); current_pos_id++; } } can anyone help to solve this problem Thankyou

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